Attack of the Assembly Line (GMTK 48 Hour Game Jam)

We were given the challenge in this game jam to create a game that followed the theme ‘genre without mechanic’. We basically had to think of a genre, and remove an essential component of how that genre usually works. We decided to go for a platformer in which the player has no control of their movement. This was achieved by the player character being a robot’s head going along a conveyor belt in a factory. Over the course of the game, the player can use the treadmills as well as trigger springboards to launch themselves to the next body part as they gradually rebuild themselves piece by piece.

A web-based version of this game can be found on our team page, or embedded below.